![]() ![]() This will essentially divide the output files into the BIN file, which stores most of the game data, and the CUE file, which is what Retroarch searches for when you scan for PS1 games. When you rip a PS1 game, you should always make sure that you do it into the BIN or BIN/CUE format. Some games may work without a BIOS, but for full compatibility we highly recommend one. If you’ve followed up to to this point, your controller is ready to use, and you’ve acquired the PS1 bios file(s) that you’ll need to play your games. Note that the BIOS file names are case-sensitive, so need to be written without caps, and suffixed with ‘.bin’. You can check the default directory that Retroarch scans for BIOS files under “Settings -> Directory -> System/BIOS”. What we can tell you is that the most common bios files are: PS1 bios file corresponding to the global region of the game you want to play (US, Japan and Europe being the most common), placed into the ‘system’ folder of RetroarchĮxpanding slightly on the note of BIOS files, we can’t legally tell you where to download these.A modern Windows PC for best performance (and the most accurate guide) though RetroArch is cross-platform enough for this guide to work on other platforms.If using a non-Xbox pad, make sure you have an XInput driver/wrapper enabled. I recommend a PS3 pad for that authentic control experience or an Xbox One pad for better support. PS1 BIOS, Gamepad, and Other Things You Needįor optimal RetroArch PS1 emulation, you’ll want the following: Some emulators, however, are actually made just for RetroArch, and because of this they may even be better than modern standalone emulators on the scene. RetroArch’s emulators, called “cores,” are generally ported emulators from other developers in the scene. Emulating games on PC usually means a full emulator and different program per platform, but RetroArch can actually emulate quite a large number of systems, all within a single program. If I talk to either of them before you get a chance, I'll let them know you're looking for them.RetroArch isn’t an emulator in and of itself – think of it as a hub for emulators and media accessible under a single, unified interface. We've seen them pop up in other projects before and no one took any offense. AFAIK, all of the shaders I've covered are licensed GPL or public domain, so no notice/permission is required. I'm sure neither will mind the lack of prior notice. Hyllian also frequents the #ssnes and #retroarch channels on Freenode IRC. If you do have an account but don't get a response from cgwg right away, you might also try him over at Richard Bannister's forums where he's posted some MAME shader stuff. I think there's a delay or minimum number of posts or something before you get PM rights to prevent PM spam. If you don't have an account there, let me know and I can PM them for you. I know Hyllian visits there pretty regularly and cgwg shows up sometimes, as well. Probably the best/easiest way to get in touch with them is by sending a PM from byuu's forum. Wow, that's really great! I'm glad to see these shaders getting some wider adoption :D I wanted to put in a word of thanks here for showcasing these shaders, and also to ask if you could put me in touch directly with cgwg and Hyllian so I could give them my personal thanks (and my apologies for not notifying them ahead of time that Boxer includes their shaders.) ![]() There’s a writeup of the releases on my blog. This is particularly relevant because GOG.com have just released a slew of DOS games for the Mac, using a custom fork of Boxer 1.4pre which includes these shaders: so they can be seen in action right now. (1.4 isn't released yet, but can be built from source.) There's currently no UI for adding arbitrary shaders, but it comes with Hyllian's 5xBR shader and cgwg's crt-geom-interlaced shader (the latest versions I could get my hands on.) I've been following BSNES shader development for a while from your blog, and you may be interested to know that the upcoming Boxer 1.4 has adopted BSNES GLSL shader support. ![]() Hey there! I’m the developer of Boxer, a DOSBox fork for the Mac. ![]()
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