![]() ![]() ![]() All of the particle effects use the Unity particle system and ShaderLab/HLSL, so it should be pretty seamless copying it into another project. Sure! The only VRChat-specific stuff in the package is in the menus & installer. Can I use this for other VR games? Or other Unity games? World ID wrlde8ffb2db-99b2-4688-8438-4493fbc14b8b Author SEÑORSLASH Max connections 30 Users File size 16.66MB Visits 414 (Day to day count:38 / Day to day rate:10.putting an avatar base up on gumroad) or making public. But please don't include the package in avatars that you're selling multiple copies of (e.g. ![]() you're making an avatar as a commission or for a friend), that's fine. Technically, buying the Thicc Water package is a single-user, transferable license, so if you wanna buy one to put onto someone else's avatar (e.g. Can I put this onto avatars I make as commissions or plan to sell?.(I'll add a feature for this into the installer in the future) There's a "ThiccWaterTesting.unity" scene included to help with this. Explore Accurate and Up-to-Date Tutorials for VRChat Avatars and 3D Modeling. To use a different color, duplicate one of the material folders ("Clear (70)" or "White (69)"), and change the "Stencil Layer" in each of the new materials to a different value (anything between 2 and 255 should work fine), then put the new materials into your particle emitters. Connect with fellow VRChat enthusiasts, access top-tier avatar commission services, comprehensive tutorials, and enjoy a wealth of free downloads - all with regular updates to keep you on the cutting edge. if you make one of your liquids pink, everyone else using the same liquid in your world will have theirs turn pink, too. The "Processor" material controls the color/transparency of each different liquid, but the stencil layers that different liquids use are shared between users in the same world i.e. Make sure Scene Lights are enabled in the editor and that the "Depth Provider" object is active I can't see the particles in the Unity editor.An update's in the works to use projected textures which will splat onto anything in the line of fire. The particle systems use "Collision Quality: Medium", which only hits static colliders, and (as far as I know) VRChat creates a dynamic collider for your own avatar and no colliders for anyone else, so it has no way of knowing if it hit something. Can I add multiple emitters to my avatar? Can they be triggered separately?Īs of v1.3, you can! Emitters have been put into Emitter Groups that can be enabled independently, and each group can attach to multiple bones for firing off at the same time.you dont need to open it but when you press it you will see the FX later, the FBX, etc.ThiccWater liquid system for VRChat avatars in the "Coms Folder" there will be a "extra" folder.Press Download, Open Scene, then copy the mega link in the text format.The Latest Avatar 3.0 SDK IMPORTANT - HOW TO INSTALL ?.It is still a WIP, I am going to make Patrick too soon. I enjoyed making it, just wanted to show everyone how cool Tactical Bob is. I will make it public, it has some tactical gear and a weapon. Latest Unity version Specifically for VRChat Image kept popping up in my head, so I decided to turn the image into a avatar.harness you're power into her glaive REQUIREMENTS?.Get Ready for Battle by turning on your mask and Glaive.I am now releasing my Communities Mascot TORU for all to download, hope you guys enjoy! WHAT CAN YOU DO WITH HER? ![]()
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